weatherless...................72.05889% balance.......................41.06820% sand..........................20.30755% stall.........................17.59537% offense.......................16.47889% voltturn......................16.27724% semistall.....................14.51476% hyperoffense..................10.34277% sandstall..................... 8.40024% rain.......................... 3.63993% hail.......................... 3.53088% choice........................ 1.33104% hailoffense................... 0.68100% sun........................... 0.51294% dragmag....................... 0.28129% trickroom..................... 0.26723% sunoffense.................... 0.07160% multiweather.................. 0.04819% hailstall..................... 0.03194% tricksun...................... 0.02274% sandoffense................... 0.01789% monotype...................... 0.01628% monoice....................... 0.01373% rainoffense................... 0.00561% tailwind...................... 0.00113% monosteel..................... 0.00088% monowater..................... 0.00063% monoghost..................... 0.00048% monofire...................... 0.00038% sunstall...................... 0.00029% monofairy..................... 0.00022% monofighting.................. 0.00015% monoelectric.................. 0.00013% monobug....................... 0.00004% monodragon.................... 0.00001% monorock...................... 0.00001% monoflying.................... 0.00001% monopsychic................... 0.00001% monopoison.................... 0.00001% monodark...................... 0.00000% monoground.................... 0.00000% monograss..................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% swagplay...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.589) |##### -1.5|########### |####### -1.0|#### |##### -0.5|########## |############ 0.0|################### |################## +0.5|############################## |##################### +1.0|######################## |######### +1.5|############# |##### +2.0|####### |############# +2.5|### |######## +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.44%