weatherless...................96.81336% offense.......................49.67509% hyperoffense..................25.47016% balance.......................18.55537% monotype...................... 8.67183% semistall..................... 3.16115% stall......................... 3.13822% hail.......................... 1.41175% monofighting.................. 1.30472% sand.......................... 1.12634% monodark...................... 1.09067% mononormal.................... 1.06009% monoground.................... 0.86769% monowater..................... 0.84348% monosteel..................... 0.71607% monoelectric.................. 0.70970% monoghost..................... 0.68294% monopsychic................... 0.65618% monoflying.................... 0.64599% monograss..................... 0.63835% monofire...................... 0.63070% monofairy..................... 0.60904% monodragon.................... 0.60012% monopoison.................... 0.51730% monorock...................... 0.44085% monoice....................... 0.41410% sun........................... 0.34784% rain.......................... 0.31599% monobug....................... 0.28413% sandstall..................... 0.14143% hailoffense................... 0.07645% sunoffense.................... 0.07263% sandoffense................... 0.05861% rainoffense................... 0.04842% multiweather.................. 0.01529% hailstall..................... 0.01402% batonpass..................... 0.01274% sunstall...................... 0.01274% voltturn...................... 0.00255% rainstall..................... 0.00127% Stalliness (mean: -0.440) |# -2.0|#### |############### -1.0|############################## |############################## 0.0|####################### |########### +1.0|##### |### +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.80%