weatherless...................80.69397% offense.......................46.45204% balance.......................41.50594% sun........................... 8.70655% rain.......................... 7.08618% hyperoffense.................. 5.99203% semistall..................... 4.51219% monotype...................... 3.06648% hail.......................... 2.64830% trickroom..................... 2.03411% sand.......................... 1.66037% stall......................... 1.53780% multiweather.................. 0.73142% tailwind...................... 0.69769% rainoffense................... 0.62771% monowater..................... 0.45402% monopsychic................... 0.43771% monodragon.................... 0.43189% sunoffense.................... 0.35937% monoice....................... 0.23728% monofire...................... 0.23705% choice........................ 0.19881% monograss..................... 0.18999% monosteel..................... 0.16536% monodark...................... 0.16119% mononormal.................... 0.13914% rainstall..................... 0.11417% monoelectric.................. 0.11097% monorock...................... 0.10602% monoflying.................... 0.09535% voltturn...................... 0.09167% hailstall..................... 0.08507% monofighting.................. 0.08485% monofairy..................... 0.08028% monobug....................... 0.07128% sandoffense................... 0.05833% tricksun...................... 0.04686% monoghost..................... 0.04655% monopoison.................... 0.04445% sandstall..................... 0.03798% monoground.................... 0.03292% hailoffense................... 0.02306% batonpass..................... 0.01896% trickhail..................... 0.00974% sunstall...................... 0.00355% trapper....................... 0.00248% Stalliness (mean: -0.019) |# -1.5|## |##### -1.0|######## |########### -0.5|################### |######################### 0.0|########################### |############################## +0.5|############### |########### +1.0|#### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.61%