weatherless...................82.40090% offense.......................47.18238% balance.......................45.17455% sun........................... 9.08480% rain.......................... 6.81028% hyperoffense.................. 4.81494% semistall..................... 2.21613% trickroom..................... 1.61443% hail.......................... 1.58791% monotype...................... 1.16512% tailwind...................... 0.99799% rainoffense................... 0.94521% sand.......................... 0.63034% stall......................... 0.61200% monodragon.................... 0.58580% multiweather.................. 0.48939% sunoffense.................... 0.35129% choice........................ 0.23277% monowater..................... 0.11453% monopsychic................... 0.09891% monosteel..................... 0.08335% monofire...................... 0.04870% monorock...................... 0.04502% monofighting.................. 0.04056% monodark...................... 0.03798% monograss..................... 0.02947% monoice....................... 0.02604% mononormal.................... 0.02604% tricksun...................... 0.02068% monoelectric.................. 0.01455% monoground.................... 0.01095% rainstall..................... 0.01035% sandoffense................... 0.00851% hailstall..................... 0.00785% monobug....................... 0.00215% monopoison.................... 0.00172% monofairy..................... 0.00143% monoflying.................... 0.00038% voltturn...................... 0.00028% monoghost..................... 0.00020% sandstall..................... 0.00012% hailoffense................... 0.00008% sunstall...................... 0.00000% trapper....................... 0.00000% batonpass..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.043) | -1.5|# |### -1.0|##### |###### -0.5|############### |################## 0.0|####################### |############################## +0.5|########### |####### +1.0|# |# +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.80%