weatherless...................76.86318% offense.......................36.76101% balance.......................24.51175% hyperoffense..................18.20945% stall.........................11.71805% rain..........................10.90379% semistall..................... 8.79974% sun........................... 6.59266% voltturn...................... 4.40574% hail.......................... 4.17560% monotype...................... 1.60618% sand.......................... 1.48823% sunoffense.................... 0.97562% choice........................ 0.79062% trickroom..................... 0.63515% hailoffense................... 0.63420% monowater..................... 0.53528% sandstall..................... 0.48792% monopsychic................... 0.46914% rainoffense................... 0.32071% monofighting.................. 0.17900% monoice....................... 0.14566% dragmag....................... 0.14313% sandoffense................... 0.11399% rainstall..................... 0.11204% tailwind...................... 0.11143% sunstall...................... 0.07222% monodark...................... 0.06415% monopoison.................... 0.05333% monobug....................... 0.03591% monoelectric.................. 0.02459% monograss..................... 0.02291% multiweather.................. 0.02275% tricksun...................... 0.01689% monofairy..................... 0.01545% mononormal.................... 0.01362% monoflying.................... 0.01048% monodragon.................... 0.01033% monofire...................... 0.01010% monoghost..................... 0.00810% gravity....................... 0.00786% monorock...................... 0.00743% hailstall..................... 0.00669% monosteel..................... 0.00421% monoground.................... 0.00059% trapper....................... 0.00005% trickrain..................... 0.00004% trickhail..................... 0.00002% Stalliness (mean: 0.050) | -2.0|# |### -1.5|################### |##################### -1.0|################## |############################## -0.5|########################### |########################## 0.0|########################### |###################### +0.5|################ |############ +1.0|################ |########### +1.5|######### |######### +2.0|####### |##### +2.5|###### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.34%