weatherless...................79.82470% offense.......................28.03319% balance.......................24.47119% hyperoffense..................17.89754% stall.........................15.02314% semistall.....................14.57494% rain..........................12.69641% voltturn...................... 3.93910% sun........................... 3.62207% hail.......................... 2.29079% sand.......................... 1.56932% monotype...................... 0.83133% sunoffense.................... 0.58334% hailoffense................... 0.54611% monowater..................... 0.39114% choice........................ 0.37915% rainoffense................... 0.27348% trickroom..................... 0.27138% monopsychic................... 0.16962% sandstall..................... 0.14326% rainstall..................... 0.12374% dragmag....................... 0.09979% monofighting.................. 0.07841% monoice....................... 0.07612% sandoffense................... 0.07508% monoelectric.................. 0.03913% sunstall...................... 0.03790% monopoison.................... 0.02548% tailwind...................... 0.01810% monofire...................... 0.01553% monobug....................... 0.00981% monograss..................... 0.00957% gravity....................... 0.00735% monodark...................... 0.00511% monodragon.................... 0.00380% tricksun...................... 0.00312% multiweather.................. 0.00310% hailstall..................... 0.00280% monoflying.................... 0.00184% monosteel..................... 0.00166% monoghost..................... 0.00123% monorock...................... 0.00115% monofairy..................... 0.00112% mononormal.................... 0.00104% monoground.................... 0.00010% trapper....................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.239) | -2.0|# |## -1.5|########################### |############################## -1.0|############## |############################ -0.5|############################# |############################# 0.0|######################### |###################### +0.5|######################### |################## +1.0|###################### |######################## +1.5|###################### |############## +2.0|############# |####### +2.5|########## |#### +3.0|## more negative = more offensive, more positive = more stall one # = 0.27%