weatherless...................72.74586% balance.......................48.29131% semistall.....................21.80541% sun...........................14.64232% offense.......................14.31630% stall.........................14.24575% rain..........................13.35464% voltturn...................... 5.92116% dragmag....................... 2.39858% multiweather.................. 2.33641% monotype...................... 2.15443% hyperoffense.................. 1.34122% rainstall..................... 1.26872% monobug....................... 0.87125% sand.......................... 0.85785% hail.......................... 0.75243% sandstall..................... 0.40292% rainoffense................... 0.38207% monoghost..................... 0.35842% sunoffense.................... 0.33581% tailwind...................... 0.27394% monosteel..................... 0.26472% sunstall...................... 0.22552% monograss..................... 0.16214% choice........................ 0.16155% monofire...................... 0.14028% monorock...................... 0.10794% hailstall..................... 0.10762% monoice....................... 0.09760% trickroom..................... 0.04965% monoelectric.................. 0.04905% monodragon.................... 0.03148% monowater..................... 0.02882% mononormal.................... 0.02478% tricksun...................... 0.01025% monopsychic................... 0.00869% monoground.................... 0.00665% monofighting.................. 0.00595% monodark...................... 0.00530% hailoffense................... 0.00384% trickrain..................... 0.00332% monopoison.................... 0.00084% sandoffense................... 0.00024% monoflying.................... 0.00017% monofairy..................... 0.00011% trickhail..................... 0.00009% trapper....................... 0.00000% Stalliness (mean: 0.757) | -1.5| |# -1.0|## |######## -0.5|#### |########## 0.0|########## |################# +0.5|########################## |############################## +1.0|############################ |################## +1.5|############## |########### +2.0|##### |##### +2.5|### | +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%