weatherless...................75.76862% balance.......................41.84650% semistall.....................21.92240% offense.......................19.89073% sun...........................16.04982% stall.........................15.62574% rain.......................... 8.89026% voltturn...................... 5.71821% monotype...................... 2.35863% multiweather.................. 1.79523% dragmag....................... 1.57217% rainstall..................... 1.47584% monobug....................... 0.96748% sand.......................... 0.91842% hyperoffense.................. 0.71463% sandstall..................... 0.61424% monorock...................... 0.39699% tailwind...................... 0.35379% monosteel..................... 0.32310% monoghost..................... 0.26489% monograss..................... 0.19281% hail.......................... 0.18607% choice........................ 0.17252% monofire...................... 0.16013% sunoffense.................... 0.13919% rainoffense................... 0.05709% monoice....................... 0.03850% sunstall...................... 0.03615% trickroom..................... 0.00956% mononormal.................... 0.00442% monowater..................... 0.00392% monodragon.................... 0.00370% hailstall..................... 0.00356% monofighting.................. 0.00165% hailoffense................... 0.00143% monoelectric.................. 0.00123% monodark...................... 0.00051% trickrain..................... 0.00035% monopsychic................... 0.00009% tricksun...................... 0.00008% monopoison.................... 0.00006% monoflying.................... 0.00001% monofairy..................... 0.00001% sandoffense................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.726) | -1.5| |# -1.0|# |############## -0.5|### |############### 0.0|########## |########## +0.5|#################### |############################## +1.0|################## |################# +1.5|################## |################# +2.0|##### |### +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.54%