weatherless...................86.60912% offense.......................48.98651% balance.......................33.63971% hyperoffense.................. 8.46788% rain.......................... 7.03385% semistall..................... 6.15666% sand.......................... 3.62643% stall......................... 2.74924% voltturn...................... 2.42539% hail.......................... 1.94776% sun........................... 1.77069% monotype...................... 1.72992% trickroom..................... 1.08339% multiweather.................. 0.97738% monoice....................... 0.61741% batonpass..................... 0.44733% rainoffense................... 0.43452% monograss..................... 0.34598% monofairy..................... 0.27026% rainstall..................... 0.18289% hailoffense................... 0.16775% tailwind...................... 0.16193% sunoffense.................... 0.14795% mononormal.................... 0.11416% trickrain..................... 0.09902% sandstall..................... 0.09902% monoghost..................... 0.07456% monopsychic................... 0.06058% sandoffense................... 0.05825% monobug....................... 0.05592% tricksun...................... 0.04776% monoelectric.................. 0.04543% monopoison.................... 0.03844% dragmag....................... 0.03029% monowater..................... 0.02679% monofighting.................. 0.01980% trickhail..................... 0.01514% monodragon.................... 0.01514% monodark...................... 0.01048% monoflying.................... 0.01048% monoground.................... 0.00815% gravity....................... 0.00699% monofire...................... 0.00699% monosteel..................... 0.00699% allweather.................... 0.00349% monorock...................... 0.00233% tricksand..................... 0.00233% sunstall...................... 0.00233% trapper....................... 0.00116% Stalliness (mean: -0.058) |# -1.5|## |######## -1.0|############## |##################### -0.5|########################### |############################## 0.0|######################## |####################### +0.5|################## |########### +1.0|######## |#### +1.5|##### |## +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%