weatherless...................87.95350% offense.......................47.32131% balance.......................36.05165% semistall..................... 6.97849% hyperoffense.................. 6.51621% rain.......................... 6.51194% sand.......................... 3.68286% stall......................... 3.13233% voltturn...................... 2.35054% hail.......................... 1.59944% sun........................... 1.29362% monotype...................... 1.09273% multiweather.................. 1.03589% trickroom..................... 0.88658% monoice....................... 0.50460% rainoffense................... 0.28418% batonpass..................... 0.28241% rainstall..................... 0.24613% monofairy..................... 0.22297% hailoffense................... 0.14838% sandstall..................... 0.14435% monograss..................... 0.13796% tailwind...................... 0.10652% trickrain..................... 0.08234% sunoffense.................... 0.06173% monopsychic................... 0.05717% mononormal.................... 0.05294% sandoffense................... 0.04709% tricksun...................... 0.03399% monoghost..................... 0.03000% dragmag....................... 0.02107% monopoison.................... 0.01523% monoelectric.................. 0.01458% monowater..................... 0.01368% monofighting.................. 0.00947% monosteel..................... 0.00936% monoflying.................... 0.00681% monobug....................... 0.00443% gravity....................... 0.00434% monoground.................... 0.00431% monodragon.................... 0.00431% trickhail..................... 0.00344% monodark...................... 0.00284% allweather.................... 0.00182% monorock...................... 0.00127% tricksand..................... 0.00122% monofire...................... 0.00079% trapper....................... 0.00064% sunstall...................... 0.00030% Stalliness (mean: 0.011) |# -1.5|## |###### -1.0|############ |#################### -0.5|########################## |############################## 0.0|######################## |######################### +0.5|################### |############ +1.0|######### |##### +1.5|##### |### +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%