weatherless...................91.83690% balance.......................40.14521% offense.......................39.73740% semistall.....................12.92173% rain.......................... 6.33285% hyperoffense.................. 3.65307% stall......................... 3.54258% voltturn...................... 1.80184% sand.......................... 1.17480% rainstall..................... 0.56193% trickroom..................... 0.54751% sun........................... 0.40825% hail.......................... 0.34656% rainoffense................... 0.30664% monotype...................... 0.22514% batonpass..................... 0.17424% monoice....................... 0.15605% sandoffense................... 0.11835% hailoffense................... 0.10239% multiweather.................. 0.09935% monograss..................... 0.04394% tricksun...................... 0.02510% monoghost..................... 0.01786% tailwind...................... 0.01338% dragmag....................... 0.00449% monofighting.................. 0.00405% trickrain..................... 0.00237% mononormal.................... 0.00233% sandstall..................... 0.00179% monoelectric.................. 0.00066% sunoffense.................... 0.00043% monodark...................... 0.00013% monofairy..................... 0.00008% monobug....................... 0.00002% monoflying.................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% monowater..................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% gravity....................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.250) |# -1.5|# |## -1.0|########## |############### -0.5|####################### |############################## 0.0|####################### |################## +0.5|############################ |############## +1.0|################## |###### +1.5|#################### |### +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%