weatherless...................90.59043% balance.......................40.00347% offense.......................34.90954% semistall.....................15.79264% voltturn...................... 8.76673% sun........................... 7.92378% hyperoffense.................. 5.72087% trickroom..................... 3.95046% stall......................... 3.57348% rain.......................... 0.87924% hail.......................... 0.61116% monotype...................... 0.52798% hailoffense................... 0.31370% rainoffense................... 0.14631% monobug....................... 0.13124% choice........................ 0.10215% sunstall...................... 0.09669% monofire...................... 0.09493% sunoffense.................... 0.09388% monoelectric.................. 0.07186% monoghost..................... 0.06950% monoground.................... 0.04576% monorock...................... 0.03716% monopoison.................... 0.03376% tailwind...................... 0.02571% monofighting.................. 0.02379% monoflying.................... 0.02379% multiweather.................. 0.02105% monodark...................... 0.02001% sand.......................... 0.01644% monograss..................... 0.00489% Stalliness (mean: 0.248) -1.5|#### |##### -1.0|########## |################### -0.5|############### |####################### 0.0|#################### |#################### +0.5|#################### |############################## +1.0|####### |################## +1.5|############# |#### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.48%