weatherless...................88.46382% offense.......................53.64769% balance.......................29.59668% trickroom..................... 9.51957% hyperoffense.................. 9.13405% rain.......................... 5.16014% semistall..................... 5.07117% voltturn...................... 4.59668% sun........................... 3.94425% stall......................... 2.55042% hail.......................... 1.33452% sand.......................... 1.09727% tricksun...................... 0.94899% trickrain..................... 0.83037% dragmag....................... 0.83037% monotype...................... 0.29656% tailwind...................... 0.26690% hailoffense................... 0.17794% monoice....................... 0.11862% gravity....................... 0.11862% monoground.................... 0.08897% choice........................ 0.02966% mononormal.................... 0.02966% monoghost..................... 0.02966% sandstall..................... 0.02966% sandoffense................... 0.02966% monofighting.................. 0.02966% sunoffense.................... 0.02966% Stalliness (mean: -0.156) -2.0|## |# -1.5|### |######## -1.0|##################### |######################### -0.5|######################### |############################ 0.0|############################## |################### +0.5|################### |########## +1.0|##### |##### +1.5|### |### +2.0|# | more negative = more offensive, more positive = more stall one # = 0.48%