weatherless...................88.28793% offense.......................52.85936% balance.......................28.45859% trickroom.....................13.38112% hyperoffense.................. 9.49660% rain.......................... 6.34856% semistall..................... 5.75871% voltturn...................... 5.30295% sun........................... 3.46951% stall......................... 3.42675% tricksun...................... 1.39107% trickrain..................... 1.23349% dragmag....................... 1.09937% hail.......................... 1.02180% sand.......................... 0.87220% gravity....................... 0.18872% monotype...................... 0.18573% tailwind...................... 0.13970% monoice....................... 0.12777% hailoffense................... 0.07846% sandoffense................... 0.02283% monoground.................... 0.02253% monoghost..................... 0.01768% choice........................ 0.01699% sandstall..................... 0.01694% mononormal.................... 0.01307% sunoffense.................... 0.00997% monofighting.................. 0.00468% Stalliness (mean: -0.149) -2.0|### |# -1.5|### |########## -1.0|###################### |############################## -0.5|######################### |########################### 0.0|########################### |################# +0.5|###################### |########## +1.0|###### |####### +1.5|### |##### +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.46%