weatherless...................88.21716% offense.......................46.81002% balance.......................28.45362% trickroom.....................20.32523% hyperoffense..................12.23000% rain.......................... 8.58816% semistall..................... 7.44453% voltturn...................... 7.34543% stall......................... 5.06182% sun........................... 2.80480% tricksun...................... 2.15063% trickrain..................... 1.71294% dragmag....................... 0.80803% gravity....................... 0.33452% sand.......................... 0.27455% hail.......................... 0.11532% tailwind...................... 0.05793% hailoffense................... 0.01520% sandoffense................... 0.00784% sunoffense.................... 0.00122% monotype...................... 0.00106% monoground.................... 0.00096% monofighting.................. 0.00010% choice........................ 0.00000% mononormal.................... 0.00000% monoice....................... 0.00000% monoghost..................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.120) -2.0|####### | -1.5|## |############## -1.0|###################### |############################## -0.5|################# |#################### 0.0|################## |############### +0.5|########################### |############## +1.0|#### |############ +1.5|### |######### +2.0| | more negative = more offensive, more positive = more stall one # = 0.46%