weatherless...................92.68168% offense.......................36.92129% balance.......................27.12929% stall.........................13.69143% trickroom.....................12.52893% semistall.....................11.63379% hyperoffense..................10.62420% voltturn...................... 6.36846% rain.......................... 6.13781% sun........................... 1.05897% tricksun...................... 0.79817% dragmag....................... 0.14749% gravity....................... 0.12138% sand.......................... 0.11944% trickrain..................... 0.02944% tailwind...................... 0.00522% hail.......................... 0.00210% hailoffense................... 0.00137% sandoffense................... 0.00040% sunoffense.................... 0.00002% monotype...................... 0.00000% monoground.................... 0.00000% monofighting.................. 0.00000% choice........................ 0.00000% mononormal.................... 0.00000% monoice....................... 0.00000% monoghost..................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: 0.137) -2.0|########### | -1.5|### |######## -1.0|################## |###################### -0.5|######################## |############ 0.0|############# |################# +0.5|############################ |########### +1.0|#### |################# +1.5|###### |############################## +2.0| | more negative = more offensive, more positive = more stall one # = 0.45%