weatherless...................89.64226% offense.......................58.35546% balance.......................23.66151% hyperoffense..................17.65006% voltturn......................12.74274% hail.......................... 6.41863% rain.......................... 2.09502% sand.......................... 1.62968% hailoffense................... 1.11295% monotype...................... 0.78300% sun........................... 0.70905% rainoffense................... 0.64674% multiweather.................. 0.49464% dragmag....................... 0.40213% sunoffense.................... 0.34558% semistall..................... 0.32109% sandoffense................... 0.29000% choice........................ 0.28923% monopoison.................... 0.19662% trickroom..................... 0.15375% monoflying.................... 0.15019% monoelectric.................. 0.05224% monofire...................... 0.04189% monosteel..................... 0.04141% monoground.................... 0.04088% monodark...................... 0.03444% mononormal.................... 0.03195% monowater..................... 0.02964% monofighting.................. 0.02705% monodragon.................... 0.02701% monobug....................... 0.02695% monoghost..................... 0.02426% monorock...................... 0.02286% monograss..................... 0.01663% monopsychic................... 0.01405% stall......................... 0.01188% monofairy..................... 0.00884% monoice....................... 0.00858% sandstall..................... 0.00406% tailwind...................... 0.00381% Stalliness (mean: -0.462) -2.0|#### |### -1.5|####### |####### -1.0|######### |############### -0.5|########################### |#################### 0.0|############################## |########### +0.5|### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.73%