weatherless...................89.49976% offense.......................59.69856% balance.......................27.31295% hyperoffense..................12.74955% voltturn......................12.56881% hail.......................... 7.75847% rain.......................... 1.81688% sand.......................... 1.51079% hailoffense................... 1.18353% multiweather.................. 0.89229% rainoffense................... 0.45997% sun........................... 0.30638% monotype...................... 0.27591% semistall..................... 0.23789% dragmag....................... 0.19575% sunoffense.................... 0.19417% monopoison.................... 0.11307% sandoffense................... 0.10860% choice........................ 0.07799% monoflying.................... 0.07295% monoelectric.................. 0.02904% trickroom..................... 0.02749% monodark...................... 0.01509% monoground.................... 0.01322% monofairy..................... 0.00814% monosteel..................... 0.00509% monowater..................... 0.00497% monofighting.................. 0.00484% monoice....................... 0.00482% mononormal.................... 0.00179% monoghost..................... 0.00177% stall......................... 0.00106% monograss..................... 0.00035% monobug....................... 0.00034% monopsychic................... 0.00027% monofire...................... 0.00015% monorock...................... 0.00001% sandstall..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.372) -2.0|# |## -1.5|#### |###### -1.0|###### |############# -0.5|########################## |################### 0.0|############################## |############ +0.5|#### | +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.80%