weatherless...................88.20450% offense.......................66.35823% balance.......................24.77504% voltturn......................12.45129% hyperoffense.................. 8.82854% hail.......................... 7.45243% rain.......................... 3.95655% sand.......................... 3.60164% multiweather.................. 3.37749% hailoffense................... 0.62770% rainoffense................... 0.19283% sun........................... 0.16238% sunoffense.................... 0.15335% monotype...................... 0.13308% monopoison.................... 0.07702% semistall..................... 0.03806% sandoffense................... 0.03688% dragmag....................... 0.02688% monoelectric.................. 0.02573% monoflying.................... 0.01857% monoground.................... 0.00476% trickroom..................... 0.00464% monofairy..................... 0.00455% monodark...................... 0.00101% choice........................ 0.00095% monoice....................... 0.00083% mononormal.................... 0.00022% monowater..................... 0.00014% stall......................... 0.00013% monosteel..................... 0.00012% monofighting.................. 0.00008% monoghost..................... 0.00004% monobug....................... 0.00001% monofire...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.353) -2.0|# |# -1.5|## |##### -1.0|###### |############### -0.5|########################## |############################## 0.0|######################## |############## +0.5|##### | +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.77%