weatherless...................74.97688% offense.......................40.81482% balance.......................35.80761% hyperoffense..................11.00873% sun...........................10.39784% voltturn...................... 9.37879% semistall..................... 7.65654% sand.......................... 7.42764% rain.......................... 5.57791% stall......................... 4.71230% monotype...................... 2.59223% hail.......................... 2.51606% trickroom..................... 1.65661% sunoffense.................... 0.92350% multiweather.................. 0.84569% hailoffense................... 0.41400% monowater..................... 0.40369% choice........................ 0.39118% monobug....................... 0.33047% rainoffense................... 0.32352% sandoffense................... 0.29548% sandstall..................... 0.27229% monopoison.................... 0.19180% monosteel..................... 0.18848% sunstall...................... 0.18414% monoelectric.................. 0.18133% mononormal.................... 0.16124% tricksun...................... 0.15177% monopsychic................... 0.14460% monofire...................... 0.14360% monofairy..................... 0.13965% dragmag....................... 0.11621% monofighting.................. 0.11152% monoflying.................... 0.10744% monoice....................... 0.10256% tailwind...................... 0.08545% monoghost..................... 0.08408% monodark...................... 0.08173% monodragon.................... 0.08165% monograss..................... 0.06118% monorock...................... 0.06016% monoground.................... 0.03929% trickhail..................... 0.02567% trickrain..................... 0.02253% gravity....................... 0.02205% rainstall..................... 0.01652% allweather.................... 0.01353% tricksand..................... 0.01351% hailstall..................... 0.00880% trapper....................... 0.00060% fear.......................... 0.00017% swagplay...................... 0.00015% Stalliness (mean: 0.032) -2.0| |## -1.5|##### |############# -1.0|################### |######################## -0.5|########################### |############################# 0.0|############################## |############################## +0.5|######################### |################## +1.0|############# |######## +1.5|###### |### +2.0|## |# +2.5|# |# +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.38%