weatherless...................76.48266% offense.......................38.18265% balance.......................36.00624% hyperoffense..................10.75889% sun........................... 9.96994% voltturn...................... 9.61881% semistall..................... 8.94287% sand.......................... 8.14362% stall......................... 6.10936% rain.......................... 4.13997% hail.......................... 1.98319% trickroom..................... 1.34877% monotype...................... 1.18220% sunoffense.................... 0.93866% multiweather.................. 0.70552% hailoffense................... 0.57138% choice........................ 0.46235% sunstall...................... 0.34064% monowater..................... 0.25880% sandstall..................... 0.21947% rainoffense................... 0.20694% sandoffense................... 0.18954% tricksun...................... 0.18400% dragmag....................... 0.11651% monofire...................... 0.10935% monofairy..................... 0.10718% monoelectric.................. 0.09918% monobug....................... 0.07621% monosteel..................... 0.07488% monopsychic................... 0.07475% monoice....................... 0.07431% tailwind...................... 0.07328% mononormal.................... 0.07151% monoflying.................... 0.05626% monofighting.................. 0.04330% monograss..................... 0.02986% monopoison.................... 0.02939% gravity....................... 0.02930% trickrain..................... 0.02654% monodragon.................... 0.02450% monoground.................... 0.02201% monodark...................... 0.01383% trickhail..................... 0.01279% monoghost..................... 0.01149% rainstall..................... 0.00864% monorock...................... 0.00759% tricksand..................... 0.00654% allweather.................... 0.00363% hailstall..................... 0.00277% trapper....................... 0.00140% fear.......................... 0.00001% swagplay...................... 0.00000% Stalliness (mean: 0.098) -2.0| |# -1.5|##### |############ -1.0|################### |######################## -0.5|####################### |######################### 0.0|############################ |############################## +0.5|######################## |################## +1.0|############## |######### +1.5|####### |#### +2.0|## |# +2.5|# |## +3.0|### |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.39%