weatherless...................73.02529% offense.......................33.09070% balance.......................29.86019% sand..........................21.13263% hyperoffense..................17.46351% semistall.....................13.56904% trickroom..................... 9.37229% voltturn...................... 7.23531% stall......................... 6.01656% hail.......................... 4.18920% sandstall..................... 3.45692% hailoffense................... 1.68149% rain.......................... 0.96524% sun........................... 0.68765% monotype...................... 0.61404% monoghost..................... 0.49793% tailwind...................... 0.16575% mononormal.................... 0.11409% choice........................ 0.10228% sunoffense.................... 0.03159% monofighting.................. 0.00181% monograss..................... 0.00021% rainoffense................... 0.00001% monodark...................... 0.00000% trickrain..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% multiweather.................. 0.00000% monobug....................... 0.00000% trickhail..................... 0.00000% monoelectric.................. 0.00000% sandoffense................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.038) |############## -1.5|######### |### -1.0|############## |####### -0.5|############### |########### 0.0|############################## |############################## +0.5|####### |########## +1.0|## | +1.5|######################### |####### +2.0|### |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%