weatherless...................80.95449% balance.......................36.43994% offense.......................36.28401% sand..........................16.33572% hyperoffense..................16.20920% voltturn...................... 9.40313% stall......................... 5.92985% semistall..................... 5.13699% monotype...................... 2.37737% trickroom..................... 1.77436% hail.......................... 1.57255% sandstall..................... 0.79402% monodark...................... 0.75262% rain.......................... 0.66400% sun........................... 0.49029% monoghost..................... 0.44648% sandoffense................... 0.43855% trickhail..................... 0.37817% dragmag....................... 0.27230% gravity....................... 0.21669% monograss..................... 0.21669% hailoffense................... 0.20595% monodragon.................... 0.14964% choice........................ 0.14340% monopoison.................... 0.14017% sunoffense.................... 0.13379% monowater..................... 0.13362% monobug....................... 0.12381% monofire...................... 0.09189% monopsychic................... 0.07684% rainoffense................... 0.07404% monorock...................... 0.07299% monosteel..................... 0.07254% monofighting.................. 0.06116% tailwind...................... 0.03655% mononormal.................... 0.02515% monoelectric.................. 0.01910% monoflying.................... 0.01869% multiweather.................. 0.01704% monofairy..................... 0.01462% monoground.................... 0.01072% tricksand..................... 0.00932% monoice....................... 0.00831% rainstall..................... 0.00648% Stalliness (mean: -0.002) -2.0|## |### -1.5|##### |###################### -1.0|################# |##################### -0.5|####################### |####################### 0.0|############################# |############################## +0.5|################# |####################### +1.0|########## |###### +1.5|### |## +2.0|# |## +2.5|### |### +3.0|# |### +3.5| more negative = more offensive, more positive = more stall one # = 0.40%