weatherless...................79.53357% balance.......................34.96975% offense.......................34.37185% hyperoffense..................20.51714% sand..........................17.71128% voltturn...................... 9.66167% semistall..................... 6.00028% stall......................... 4.14098% trickroom..................... 1.87995% hail.......................... 1.63794% sandstall..................... 1.21052% trickhail..................... 1.07587% rain.......................... 0.67775% monotype...................... 0.62506% sun........................... 0.43947% gravity....................... 0.43228% dragmag....................... 0.25813% monodark...................... 0.18305% monowater..................... 0.16259% monoghost..................... 0.15873% sandoffense................... 0.15277% hailoffense................... 0.14380% sunoffense.................... 0.12054% monograss..................... 0.03871% rainoffense................... 0.03426% monopoison.................... 0.02875% monodragon.................... 0.01579% monosteel..................... 0.01139% monofire...................... 0.00766% tricksand..................... 0.00600% monofighting.................. 0.00575% monoelectric.................. 0.00493% monorock...................... 0.00486% choice........................ 0.00220% monopsychic................... 0.00161% monobug....................... 0.00093% monofairy..................... 0.00065% monoice....................... 0.00021% multiweather.................. 0.00001% monoground.................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.097) -2.0|## |### -1.5|##### |########################### -1.0|##################### |######################## -0.5|#################### |################## 0.0|############################## |############################ +0.5|############# |######################## +1.0|########## |######## +1.5|#### |### +2.0|# |### +2.5|# | +3.0| |## +3.5| more negative = more offensive, more positive = more stall one # = 0.41%