weatherless...................87.21074% offense.......................47.17356% balance.......................31.38844% hyperoffense..................15.94311% voltturn......................11.01627% hail.......................... 6.46838% rain.......................... 4.53635% semistall..................... 4.34129% sun........................... 1.76377% monotype...................... 1.19965% stall......................... 1.15361% hailoffense................... 1.01576% rainoffense................... 0.99334% trickroom..................... 0.91221% sunoffense.................... 0.67483% choice........................ 0.58661% monoice....................... 0.54258% tailwind...................... 0.26663% monopoison.................... 0.21770% mononormal.................... 0.12427% sand.......................... 0.11004% multiweather.................. 0.08928% monodark...................... 0.06825% monofighting.................. 0.05475% monoflying.................... 0.05445% monosteel..................... 0.04368% tricksun...................... 0.03610% monoelectric.................. 0.02799% gravity....................... 0.02515% monobug....................... 0.01867% monograss..................... 0.01616% monorock...................... 0.01198% monofairy..................... 0.00841% monoghost..................... 0.00788% monofire...................... 0.00706% monodragon.................... 0.00546% monopsychic................... 0.00382% monowater..................... 0.00367% monoground.................... 0.00311% dragmag....................... 0.00307% sandoffense................... 0.00255% trickhail..................... 0.00218% Stalliness (mean: -0.238) -2.0|## |### -1.5|############# |########### -1.0|#################### |########################## -0.5|############################ |############################## 0.0|############################## |########################## +0.5|#################### |########## +1.0|##### |###### +1.5|### |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.43%