weatherless...................81.25100% offense.......................50.24264% balance.......................30.48135% hyperoffense..................12.44091% voltturn...................... 9.21079% sun........................... 6.70186% rain.......................... 4.64440% sand.......................... 3.99793% semistall..................... 3.84735% hail.......................... 3.76591% stall......................... 2.98775% trickroom..................... 1.61204% monotype...................... 1.46233% hailoffense................... 0.65265% sunoffense.................... 0.61710% choice........................ 0.48116% rainoffense................... 0.34161% multiweather.................. 0.32193% sandoffense................... 0.23962% tricksun...................... 0.20256% tailwind...................... 0.17968% monowater..................... 0.17570% monobug....................... 0.13388% monopoison.................... 0.13123% monodark...................... 0.11832% sandstall..................... 0.10542% monopsychic................... 0.10002% mononormal.................... 0.09938% monodragon.................... 0.09444% monoice....................... 0.08725% monofighting.................. 0.08561% monofire...................... 0.07961% monoghost..................... 0.07820% monoelectric.................. 0.06822% monosteel..................... 0.06337% monoflying.................... 0.06305% monofairy..................... 0.05289% monograss..................... 0.05060% dragmag....................... 0.04836% gravity....................... 0.04681% monoground.................... 0.04553% monorock...................... 0.04539% trickrain..................... 0.03944% hailstall..................... 0.01359% sunstall...................... 0.01359% trickhail..................... 0.01002% tricksand..................... 0.00883% rainstall..................... 0.00819% allweather.................... 0.00755% trapper....................... 0.00183% fear.......................... 0.00119% sandfear...................... 0.00005% Stalliness (mean: -0.156) |## -1.5|##### |########### -1.0|#################### |######################### -0.5|########################### |############################ 0.0|############################## |####################### +0.5|############### |########### +1.0|###### |### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.46%