weatherless...................82.08082% offense.......................49.87116% balance.......................31.29422% hyperoffense..................11.95667% voltturn......................10.71426% sun........................... 6.56737% rain.......................... 4.05599% semistall..................... 3.95614% hail.......................... 3.81814% sand.......................... 3.74749% stall......................... 2.92181% trickroom..................... 1.87384% hailoffense................... 0.84128% monotype...................... 0.64430% sunoffense.................... 0.53391% choice........................ 0.45672% rainoffense................... 0.24140% multiweather.................. 0.23610% tricksun...................... 0.23342% sandoffense................... 0.16428% tailwind...................... 0.14700% sandstall..................... 0.09717% monodark...................... 0.08697% monowater..................... 0.07325% monopsychic................... 0.07105% monoice....................... 0.06867% trickrain..................... 0.05573% monobug....................... 0.05380% gravity....................... 0.04009% monofire...................... 0.03562% dragmag....................... 0.03350% monoghost..................... 0.03282% monodragon.................... 0.03200% monosteel..................... 0.02857% monofighting.................. 0.02722% monopoison.................... 0.02718% mononormal.................... 0.02295% monoflying.................... 0.02189% monograss..................... 0.01785% monofairy..................... 0.01705% monorock...................... 0.01676% monoelectric.................. 0.01466% monoground.................... 0.01415% trickhail..................... 0.01258% allweather.................... 0.00863% hailstall..................... 0.00773% tricksand..................... 0.00715% sunstall...................... 0.00621% rainstall..................... 0.00258% trapper....................... 0.00033% fear.......................... 0.00031% sandfear...................... 0.00000% Stalliness (mean: -0.140) |## -1.5|#### |########## -1.0|################### |####################### -0.5|######################## |########################## 0.0|############################## |###################### +0.5|############### |########### +1.0|###### |### +1.5|### |# +2.0|# | +2.5|# |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.49%