weatherless...................86.53621% offense.......................45.53682% balance.......................34.06522% hyperoffense..................11.13422% voltturn......................10.54439% semistall..................... 5.75956% sun........................... 4.51709% stall......................... 3.50418% sand.......................... 3.48348% hail.......................... 2.90680% rain.......................... 2.87434% trickroom..................... 2.05839% hailoffense................... 0.85665% choice........................ 0.30850% multiweather.................. 0.28604% sunoffense.................... 0.26576% tricksun...................... 0.15374% monotype...................... 0.09410% rainoffense................... 0.08364% sandoffense................... 0.07352% sandstall..................... 0.07101% tailwind...................... 0.06177% trickrain..................... 0.03179% dragmag....................... 0.02215% gravity....................... 0.01796% monodark...................... 0.01780% monoflying.................... 0.01695% monoice....................... 0.01056% allweather.................... 0.01045% monoground.................... 0.00687% monowater..................... 0.00663% monobug....................... 0.00514% monopoison.................... 0.00462% monograss..................... 0.00363% monoghost..................... 0.00360% monosteel..................... 0.00344% monofighting.................. 0.00336% monofairy..................... 0.00294% monofire...................... 0.00289% monodragon.................... 0.00232% hailstall..................... 0.00184% trickhail..................... 0.00170% monopsychic................... 0.00150% monoelectric.................. 0.00114% mononormal.................... 0.00111% sunstall...................... 0.00092% monorock...................... 0.00079% tricksand..................... 0.00053% rainstall..................... 0.00008% fear.......................... 0.00006% trapper....................... 0.00001% sandfear...................... 0.00000% Stalliness (mean: -0.054) |# -1.5|#### |########### -1.0|#################### |####################### -0.5|####################### |########################## 0.0|############################## |############################ +0.5|################# |############## +1.0|######## |#### +1.5|#### |# +2.0|# |# +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.45%