weatherless...................90.42309% offense.......................42.09280% balance.......................33.29984% hyperoffense..................10.03795% semistall..................... 8.04499% stall......................... 6.52442% voltturn...................... 6.36447% sun........................... 3.41114% sand.......................... 3.19986% rain.......................... 1.75767% trickroom..................... 1.27547% hail.......................... 1.22694% sunoffense.................... 0.31219% sandstall..................... 0.29529% trickrain..................... 0.24312% hailoffense................... 0.23894% choice........................ 0.18179% sandoffense................... 0.07482% monotype...................... 0.03946% rainoffense................... 0.03325% gravity....................... 0.02067% tailwind...................... 0.01923% tricksun...................... 0.01886% multiweather.................. 0.01630% monodark...................... 0.00917% monoground.................... 0.00744% dragmag....................... 0.00741% monoice....................... 0.00684% monowater..................... 0.00310% monobug....................... 0.00245% monoflying.................... 0.00237% monopoison.................... 0.00178% monosteel..................... 0.00157% monoghost..................... 0.00127% allweather.................... 0.00074% hailstall..................... 0.00073% monofairy..................... 0.00070% monofire...................... 0.00069% monodragon.................... 0.00063% monoelectric.................. 0.00056% monopsychic................... 0.00053% monofighting.................. 0.00039% monograss..................... 0.00020% sunstall...................... 0.00020% mononormal.................... 0.00020% monorock...................... 0.00016% tricksand..................... 0.00013% trickhail..................... 0.00012% rainstall..................... 0.00001% fear.......................... 0.00000% trapper....................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.070) |# -1.5|##### |########## -1.0|##################### |############################## -0.5|######################### |######################## 0.0|######################### |############################ +0.5|######################## |############## +1.0|######### |####### +1.5|####### |# +2.0| | +2.5|# |######### +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.40%