weatherless...................94.76230% offense.......................47.31914% balance.......................35.02480% hyperoffense..................13.92311% semistall..................... 2.55891% voltturn...................... 2.53617% sun........................... 2.15172% hail.......................... 2.04837% trickroom..................... 1.33113% monotype...................... 1.17611% stall......................... 1.17404% rain.......................... 0.75858% choice........................ 0.47334% tailwind...................... 0.43613% sunoffense.................... 0.41959% monopsychic................... 0.34105% sand.......................... 0.30798% rainoffense................... 0.23150% hailoffense................... 0.20876% monoice....................... 0.18189% monopoison.................... 0.14262% monodark...................... 0.09095% monorock...................... 0.08888% monoflying.................... 0.08268% monofighting.................. 0.06408% mononormal.................... 0.05994% monobug....................... 0.04341% monoghost..................... 0.03307% monowater..................... 0.03307% monofire...................... 0.03100% sandoffense................... 0.02894% multiweather.................. 0.02894% trickhail..................... 0.02687% monograss..................... 0.01860% monoelectric.................. 0.01447% gravity....................... 0.01033% monosteel..................... 0.00620% monodragon.................... 0.00413% monofairy..................... 0.00413% trapper....................... 0.00413% Stalliness (mean: -0.205) |## -1.5|####### |############# -1.0|############## |##################### -0.5|########################## |########################## 0.0|############################## |########################## +0.5|################ |############ +1.0|###### |## +1.5|# | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%