weatherless...................96.28879% offense.......................44.51696% balance.......................37.16109% hyperoffense..................14.98026% voltturn...................... 2.72284% semistall..................... 2.48870% sun........................... 1.64513% hail.......................... 1.45376% trickroom..................... 1.03025% monotype...................... 0.85443% stall......................... 0.85299% tailwind...................... 0.55110% sunoffense.................... 0.44360% monopsychic................... 0.42623% sand.......................... 0.36176% hailoffense................... 0.29645% rain.......................... 0.29461% choice........................ 0.21085% rainoffense................... 0.15451% monorock...................... 0.07965% monoflying.................... 0.06022% monodark...................... 0.05668% monopoison.................... 0.05565% mononormal.................... 0.05022% multiweather.................. 0.04405% monofighting.................. 0.04001% sandoffense................... 0.03398% trickhail..................... 0.03076% monoice....................... 0.02871% monobug....................... 0.02197% monoghost..................... 0.01684% monowater..................... 0.01514% monofire...................... 0.01316% gravity....................... 0.00596% monograss..................... 0.00572% monoelectric.................. 0.00511% monosteel..................... 0.00359% monofairy..................... 0.00276% monodragon.................... 0.00055% trapper....................... 0.00005% Stalliness (mean: -0.205) |## -1.5|####### |############# -1.0|############ |################## -0.5|###################### |##################### 0.0|############################## |############################ +0.5|############### |########## +1.0|##### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%