weatherless...................97.57005% balance.......................44.47561% offense.......................38.41609% hyperoffense..................14.19579% voltturn...................... 2.97355% semistall..................... 2.35435% sun........................... 1.16534% hail.......................... 1.05686% trickroom..................... 0.65589% hailoffense................... 0.59303% stall......................... 0.55817% monotype...................... 0.38565% tailwind...................... 0.35740% sunoffense.................... 0.22801% monoflying.................... 0.17327% sand.......................... 0.17316% monopsychic................... 0.16483% choice........................ 0.06585% rain.......................... 0.04045% rainoffense................... 0.02833% monopoison.................... 0.01751% mononormal.................... 0.01225% trickhail..................... 0.01221% monofighting.................. 0.00617% multiweather.................. 0.00587% sandoffense................... 0.00449% monodark...................... 0.00373% monoice....................... 0.00366% monofire...................... 0.00158% monorock...................... 0.00135% monowater..................... 0.00070% monobug....................... 0.00064% gravity....................... 0.00049% monoghost..................... 0.00006% monograss..................... 0.00001% monosteel..................... 0.00001% trapper....................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.148) |## -1.5|######### |######### -1.0|######## |############ -0.5|############## |################## 0.0|############################## |############################ +0.5|################# |########### +1.0|#### |## +1.5| |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.61%