weatherless...................98.65432% balance.......................56.65718% offense.......................32.37270% hyperoffense.................. 8.69625% voltturn...................... 5.97076% semistall..................... 2.19092% monotype...................... 0.85730% monoflying.................... 0.84959% sun........................... 0.82280% hail.......................... 0.47930% trickroom..................... 0.17888% sunoffense.................... 0.13383% hailoffense................... 0.08825% stall......................... 0.08295% sand.......................... 0.03409% choice........................ 0.02340% rain.......................... 0.00948% rainoffense................... 0.00673% trickhail..................... 0.00508% mononormal.................... 0.00330% tailwind...................... 0.00328% monopsychic................... 0.00264% monopoison.................... 0.00100% monoice....................... 0.00030% monofighting.................. 0.00017% monofire...................... 0.00016% sandoffense................... 0.00012% monodark...................... 0.00012% monobug....................... 0.00001% gravity....................... 0.00001% monowater..................... 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% multiweather.................. 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.015) |### -1.5|### |#### -1.0|#### |###### -0.5|######### |#################### 0.0|############################## |############### +0.5|######################### |############# +1.0|######## |## +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.71%