weatherless...................77.16157% offense.......................53.74214% hyperoffense..................24.84419% balance.......................19.12666% sun...........................10.13310% voltturn...................... 9.96276% rain.......................... 7.02873% sand.......................... 3.07928% hail.......................... 2.74125% trickroom..................... 2.32795% semistall..................... 1.82354% monotype...................... 1.55416% choice........................ 0.97317% hailoffense................... 0.88338% sunoffense.................... 0.83188% rainoffense................... 0.65890% sandoffense................... 0.49913% stall......................... 0.46348% monowater..................... 0.32219% monoflying.................... 0.24032% tricksun...................... 0.22976% monoghost..................... 0.16902% tailwind...................... 0.16770% multiweather.................. 0.14393% monobug....................... 0.12676% monofighting.................. 0.10167% monoice....................... 0.09243% monosteel..................... 0.08847% mononormal.................... 0.07527% monodark...................... 0.06866% monorock...................... 0.06338% monofire...................... 0.06074% monopsychic................... 0.05810% monoground.................... 0.05282% monodragon.................... 0.03433% tricksand..................... 0.03433% monofairy..................... 0.03169% monoelectric.................. 0.02905% gravity....................... 0.02641% monograss..................... 0.02509% sandstall..................... 0.02377% trickrain..................... 0.02377% dragmag....................... 0.01849% monopoison.................... 0.00924% sunstall...................... 0.00924% hailstall..................... 0.00132% Stalliness (mean: -0.517) -2.0|### |##### -1.5|############ |################### -1.0|######################## |############################# -0.5|############################## |######################## 0.0|################### |############ +0.5|########## |###### +1.0|#### |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.50%