weatherless...................75.13372% offense.......................54.54934% hyperoffense..................21.94794% balance.......................20.84775% voltturn......................11.54319% sun...........................11.28773% rain.......................... 7.69347% sand.......................... 3.18987% hail.......................... 2.80502% trickroom..................... 2.19585% semistall..................... 2.15670% choice........................ 1.31003% monotype...................... 1.08673% hailoffense................... 0.91578% sunoffense.................... 0.81941% stall......................... 0.49828% rainoffense................... 0.48671% sandoffense................... 0.43588% tricksun...................... 0.32654% monowater..................... 0.24613% monoflying.................... 0.16598% monofighting.................. 0.15836% monosteel..................... 0.14003% multiweather.................. 0.10981% monobug....................... 0.10242% tailwind...................... 0.08797% monorock...................... 0.04880% monopsychic................... 0.04155% monoground.................... 0.03818% sandstall..................... 0.03473% monofire...................... 0.02905% monoelectric.................. 0.02864% monoice....................... 0.02563% monoghost..................... 0.02471% tricksand..................... 0.02293% gravity....................... 0.01527% monofairy..................... 0.01318% mononormal.................... 0.01160% sunstall...................... 0.01030% monograss..................... 0.00969% monodragon.................... 0.00876% trickrain..................... 0.00801% monodark...................... 0.00747% monopoison.................... 0.00720% dragmag....................... 0.00292% hailstall..................... 0.00234% Stalliness (mean: -0.459) -2.0|## |#### -1.5|########## |################# -1.0|##################### |############################ -0.5|############################## |######################## 0.0|#################### |############ +0.5|########### |####### +1.0|#### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%