weatherless...................72.32078% offense.......................53.67125% balance.......................24.00183% hyperoffense..................17.93100% voltturn......................12.57755% sun...........................12.35473% rain.......................... 8.87752% sand.......................... 3.87942% semistall..................... 3.65857% hail.......................... 2.74096% monotype...................... 2.09294% trickroom..................... 1.78051% choice........................ 1.49487% stall......................... 0.73735% hailoffense................... 0.67829% tricksun...................... 0.66222% monofighting.................. 0.56828% monosteel..................... 0.54190% monowater..................... 0.53745% sandoffense................... 0.51577% sunoffense.................... 0.44495% rainoffense................... 0.25142% multiweather.................. 0.17342% monoflying.................... 0.10866% monoground.................... 0.07836% monobug....................... 0.07434% monoelectric.................. 0.05957% monofire...................... 0.04002% monopsychic................... 0.03332% monorock...................... 0.02651% sandstall..................... 0.01383% tailwind...................... 0.01010% monofairy..................... 0.00794% gravity....................... 0.00649% trickrain..................... 0.00584% sunstall...................... 0.00576% monopoison.................... 0.00389% monodark...................... 0.00287% tricksand..................... 0.00282% monodragon.................... 0.00261% monoice....................... 0.00256% monoghost..................... 0.00236% monograss..................... 0.00175% dragmag....................... 0.00068% mononormal.................... 0.00060% hailstall..................... 0.00054% Stalliness (mean: -0.343) -2.0|# |### -1.5|######## |############### -1.0|################# |###################### -0.5|############################## |###################### 0.0|##################### |############ +0.5|############ |######## +1.0|###### |### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%