weatherless...................81.46964% offense.......................36.81890% balance.......................33.41582% hyperoffense..................21.37548% voltturn...................... 9.37591% sand.......................... 7.12605% rain.......................... 5.70957% sun........................... 4.45278% semistall..................... 4.39899% stall......................... 3.99081% rainoffense................... 1.62105% trickroom..................... 1.57936% hail.......................... 1.42098% sunoffense.................... 1.10881% monotype...................... 0.90662% choice........................ 0.86778% sandstall..................... 0.74670% hailoffense................... 0.27868% monowater..................... 0.23164% tailwind...................... 0.22756% monopsychic................... 0.20154% monofighting.................. 0.14412% tricksun...................... 0.12111% monoice....................... 0.09565% multiweather.................. 0.07802% monopoison.................... 0.05644% gravity....................... 0.04476% monodark...................... 0.04474% tricksand..................... 0.03553% monoground.................... 0.03352% allweather.................... 0.03342% trickrain..................... 0.02391% monobug....................... 0.02197% trickhail..................... 0.02149% sandoffense................... 0.02059% monofire...................... 0.02047% rainstall..................... 0.01880% monoghost..................... 0.01482% mononormal.................... 0.01278% monodragon.................... 0.00837% monograss..................... 0.00660% monosteel..................... 0.00659% monorock...................... 0.00500% monoelectric.................. 0.00493% monofairy..................... 0.00397% monoflying.................... 0.00297% sunstall...................... 0.00163% dragmag....................... 0.00065% hailstall..................... 0.00000% Stalliness (mean: -0.178) -2.0|### |########## -1.5|########### |################### -1.0|################### |################### -0.5|####################### |######################## 0.0|############################## |############################ +0.5|#################### |############## +1.0|########### |#### +1.5|### |## +2.0|# | +2.5| |## more negative = more offensive, more positive = more stall one # = 0.41%