weatherless...................82.19035% balance.......................36.56316% offense.......................29.32967% hyperoffense..................23.26479% sand.......................... 9.33200% voltturn...................... 9.14705% stall......................... 6.01245% semistall..................... 4.82993% rain.......................... 4.79324% sun........................... 3.21777% trickroom..................... 2.61274% choice........................ 1.61922% sunoffense.................... 1.37641% sandstall..................... 0.90871% hail.......................... 0.77856% monotype...................... 0.56242% rainoffense................... 0.53458% tailwind...................... 0.26906% hailoffense................... 0.25879% monowater..................... 0.24545% monopsychic................... 0.20767% tricksun...................... 0.13311% allweather.................... 0.08978% trickrain..................... 0.06421% tricksand..................... 0.06169% rainstall..................... 0.05809% trickhail..................... 0.05789% gravity....................... 0.05557% multiweather.................. 0.04258% monodark...................... 0.03593% monoice....................... 0.02158% monopoison.................... 0.01530% sandoffense................... 0.01431% monofighting.................. 0.01157% monofire...................... 0.01023% monoground.................... 0.00855% monoghost..................... 0.00498% mononormal.................... 0.00083% sunstall...................... 0.00030% monograss..................... 0.00014% monobug....................... 0.00011% monoelectric.................. 0.00009% dragmag....................... 0.00007% monorock...................... 0.00005% monosteel..................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.104) -2.0|##### |############ -1.5|######### |#################### -1.0|################# |############# -0.5|############### |################### 0.0|########################## |############################## +0.5|################### |################ +1.0|############ |### +1.5|##### |### +2.0|# | +2.5|# |### more negative = more offensive, more positive = more stall one # = 0.42%