weatherless...................82.53584% balance.......................45.03006% offense.......................22.16926% hyperoffense..................16.99712% voltturn......................10.35716% stall......................... 8.22669% rain.......................... 7.71330% semistall..................... 7.57687% sand.......................... 7.14704% trickroom..................... 3.00457% choice........................ 2.15648% sun........................... 1.94779% sandstall..................... 1.01474% hail.......................... 0.81957% rainoffense................... 0.59106% monotype...................... 0.58328% sunoffense.................... 0.56684% hailoffense................... 0.53331% monopsychic................... 0.29150% monowater..................... 0.24565% tailwind...................... 0.17407% tricksun...................... 0.14203% allweather.................... 0.04690% trickrain..................... 0.04638% tricksand..................... 0.04425% trickhail..................... 0.04249% monodark...................... 0.03029% rainstall..................... 0.02313% multiweather.................. 0.02282% sandoffense................... 0.00780% gravity....................... 0.00701% monopoison.................... 0.00590% monoground.................... 0.00355% monofire...................... 0.00257% monoice....................... 0.00215% monoghost..................... 0.00123% monofighting.................. 0.00034% mononormal.................... 0.00011% sunstall...................... 0.00005% monoelectric.................. 0.00000% dragmag....................... 0.00000% monorock...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monograss..................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.126) -2.0|#### |######### -1.5|###### |######### -1.0|######### |######### -0.5|######## |######### 0.0|######################## |############################## +0.5|################# |################### +1.0|######## |### +1.5|####### |### +2.0|# | +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.54%