weatherless...................88.16464% hyperoffense..................44.65812% offense.......................35.30149% balance.......................12.86615% voltturn...................... 5.82133% sun........................... 4.95141% semistall..................... 4.23957% rain.......................... 3.86611% choice........................ 2.98695% stall......................... 2.93467% sand.......................... 2.29316% tailwind...................... 1.27939% sandoffense................... 1.23149% monotype...................... 1.05343% sunoffense.................... 0.75996% hail.......................... 0.72881% rainoffense................... 0.56650% monoice....................... 0.51634% monodragon.................... 0.15264% monofighting.................. 0.12185% rainstall..................... 0.11972% monograss..................... 0.09390% hailoffense................... 0.08103% monodark...................... 0.07728% monowater..................... 0.05560% sunstall...................... 0.05212% hailstall..................... 0.03220% trickroom..................... 0.02248% dragmag....................... 0.02014% mononormal.................... 0.01740% gravity....................... 0.01326% monoghost..................... 0.00984% monopsychic................... 0.00428% multiweather.................. 0.00414% monopoison.................... 0.00316% monobug....................... 0.00115% Stalliness (mean: -0.660) |############# -1.5|######################## |############################## -1.0|######################## |###################### -0.5|############### |######### 0.0|###### |###### +0.5|####### |#### +1.0|##### |### +1.5|## |## +2.0| |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.57%