weatherless...................61.75256% offense.......................50.43812% rain..........................27.96617% balance.......................24.04897% hyperoffense..................20.04836% sun........................... 9.04103% rainoffense................... 4.29260% trickroom..................... 3.38927% semistall..................... 2.73367% stall......................... 2.73088% multiweather.................. 2.40375% sand.......................... 2.19388% monotype...................... 2.10124% voltturn...................... 1.63019% trickrain..................... 1.52367% hail.......................... 1.49644% sandstall..................... 0.73095% sunoffense.................... 0.59023% choice........................ 0.41724% monodragon.................... 0.30064% monopsychic................... 0.22914% monoghost..................... 0.20330% monowater..................... 0.19784% monopoison.................... 0.19312% monoice....................... 0.18512% tailwind...................... 0.18463% tricksun...................... 0.18173% hailoffense................... 0.17674% monobug....................... 0.14760% sunstall...................... 0.14609% sandoffense................... 0.11630% monofighting.................. 0.10748% monosteel..................... 0.08935% mononormal.................... 0.08836% monodark...................... 0.08503% monoflying.................... 0.08253% rainstall..................... 0.07566% monofairy..................... 0.05534% monofire...................... 0.05387% trapper....................... 0.05320% monorock...................... 0.04942% monoground.................... 0.04163% monograss..................... 0.04144% monoelectric.................. 0.03289% dragmag....................... 0.02805% gravity....................... 0.00647% tricksand..................... 0.00503% trickhail..................... 0.00372% hailstall..................... 0.00154% fear.......................... 0.00072% Stalliness (mean: -0.326) | -2.0|# |## -1.5|####### |################## -1.0|######################## |############################## -0.5|####################### |######################## 0.0|################## |############### +0.5|############# |######## +1.0|#### |## +1.5|# |# +2.0|# | +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.51%