weatherless...................73.93200% balance.......................42.26081% offense.......................35.34795% voltturn......................24.36289% sand..........................19.25819% hyperoffense..................16.02261% semistall..................... 3.96254% hail.......................... 3.20794% stall......................... 2.40608% choice........................ 2.24358% rain.......................... 2.16881% hailoffense................... 2.14804% sun........................... 1.43683% sandstall..................... 0.36340% sandoffense................... 0.34213% trickroom..................... 0.20583% monotype...................... 0.08400% sunoffense.................... 0.05960% rainoffense................... 0.04490% monograss..................... 0.04423% dragmag....................... 0.04154% tricksun...................... 0.02318% tailwind...................... 0.01975% tricksand..................... 0.01571% monorock...................... 0.01272% monoice....................... 0.01119% monowater..................... 0.00753% rainstall..................... 0.00741% monobug....................... 0.00428% multiweather.................. 0.00375% monofighting.................. 0.00126% monofire...................... 0.00097% monosteel..................... 0.00071% monoelectric.................. 0.00048% mononormal.................... 0.00022% hailstall..................... 0.00019% monodark...................... 0.00016% monofairy..................... 0.00012% monoghost..................... 0.00011% sunstall...................... 0.00002% monoflying.................... 0.00001% monopoison.................... 0.00001% monodragon.................... 0.00000% trickrain..................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.075) |######### -1.5|########### |########## -1.0|############# |####################### -0.5|################## |########################## 0.0|##################### |########################## +0.5|######################### |############################## +1.0|###### |#### +1.5|### |# +2.0| | +2.5| |## +3.0| more negative = more offensive, more positive = more stall one # = 0.44%