offense.......................56.56048% weatherless...................44.63114% balance.......................43.11286% hail..........................17.76822% rain..........................17.16665% sand..........................11.50731% sun........................... 9.10640% trickroom..................... 4.65156% tailwind...................... 4.51234% tricksun...................... 4.15133% multiweather.................. 0.17846% semistall..................... 0.16704% hyperoffense.................. 0.15616% dragmag....................... 0.08954% trickrain..................... 0.08583% rainoffense................... 0.07646% tricksand..................... 0.07615% voltturn...................... 0.06645% monotype...................... 0.04903% mononormal.................... 0.01620% trickhail..................... 0.01016% sandoffense................... 0.00877% monofire...................... 0.00865% sunoffense.................... 0.00819% monobug....................... 0.00775% batonpass..................... 0.00403% stall......................... 0.00347% monopsychic................... 0.00339% monoflying.................... 0.00270% monoelectric.................. 0.00263% monoghost..................... 0.00181% monosteel..................... 0.00165% sandstall..................... 0.00150% hailoffense................... 0.00143% monoice....................... 0.00125% gravity....................... 0.00119% monograss..................... 0.00085% monowater..................... 0.00067% monodark...................... 0.00049% allweather.................... 0.00040% monofighting.................. 0.00030% rainstall..................... 0.00023% monofairy..................... 0.00022% monodragon.................... 0.00021% monoground.................... 0.00016% monopoison.................... 0.00012% monorock...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.029) | -0.8|# |###### -0.4|########### |###################### 0.0|############################## |################# +0.4|######### |#### +0.8|# | | more negative = more offensive, more positive = more stall one # = 1.00%