weatherless...................70.34108% balance.......................50.95000% offense.......................45.61572% rain..........................16.26499% sun...........................10.12868% trickroom..................... 9.95144% voltturn...................... 4.00097% hail.......................... 2.43413% semistall..................... 2.24020% tricksun...................... 2.18577% tailwind...................... 1.47633% sand.......................... 1.45404% trickrain..................... 0.93659% hyperoffense.................. 0.89449% monotype...................... 0.79763% multiweather.................. 0.60865% stall......................... 0.29959% gravity....................... 0.24335% trickhail..................... 0.12228% mononormal.................... 0.11060% monoice....................... 0.10827% tricksand..................... 0.10026% sunoffense.................... 0.08826% rainoffense................... 0.07878% monopoison.................... 0.07711% monowater..................... 0.06684% hailoffense................... 0.06104% monopsychic................... 0.05724% monoghost..................... 0.05443% batonpass..................... 0.04570% monoelectric.................. 0.04203% monobug....................... 0.04123% monodragon.................... 0.03716% monograss..................... 0.03689% monodark...................... 0.03516% dragmag....................... 0.02708% monofairy..................... 0.02708% sandoffense................... 0.02655% monoflying.................... 0.02608% monofire...................... 0.02502% monofighting.................. 0.01888% monosteel..................... 0.01814% rainstall..................... 0.01354% sandstall..................... 0.01141% monorock...................... 0.00987% hailstall..................... 0.00700% sunstall...................... 0.00647% monoground.................... 0.00560% allweather.................... 0.00167% trapper....................... 0.00080% Stalliness (mean: 0.057) |# -1.0|## |##### -0.5|############## |############################ 0.0|############################## |########################### +0.5|################## |######### +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.72%