weatherless...................90.28352% offense.......................50.81597% balance.......................29.68715% hyperoffense..................15.33053% voltturn...................... 8.68241% hail.......................... 5.14778% sun........................... 3.41054% monotype...................... 3.23381% semistall..................... 2.68106% trickroom..................... 2.20350% stall......................... 1.48530% sunoffense.................... 1.44393% choice........................ 1.21832% sand.......................... 0.65428% rain.......................... 0.54148% hailoffense................... 0.48131% monobug....................... 0.43995% monoice....................... 0.39483% monograss..................... 0.32338% monoelectric.................. 0.26322% monodark...................... 0.22185% monopsychic................... 0.22185% tailwind...................... 0.21809% mononormal.................... 0.21057% monodragon.................... 0.20681% monoflying.................... 0.18425% monopoison.................... 0.17297% sandoffense................... 0.15041% monofighting.................. 0.13913% monowater..................... 0.13913% monoghost..................... 0.12785% monorock...................... 0.11281% rainoffense................... 0.10153% monoground.................... 0.10153% gravity....................... 0.09777% monofairy..................... 0.07897% monofire...................... 0.06016% monosteel..................... 0.05640% multiweather.................. 0.03760% tricksun...................... 0.03008% hailstall..................... 0.00752% sandstall..................... 0.00752% sunstall...................... 0.00752% trickhail..................... 0.00376% Stalliness (mean: -0.273) |# -2.0|# |#### -1.5|###### |########### -1.0|################ |###################### -0.5|############################## |############################ 0.0|############################ |##################### +0.5|############### |######### +1.0|#### |## +1.5|## |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.50%