weatherless...................90.85340% offense.......................50.25402% balance.......................31.28502% hyperoffense..................14.17236% voltturn......................11.10840% hail.......................... 5.54503% sun........................... 2.91572% semistall..................... 2.45099% trickroom..................... 2.19543% stall......................... 1.83761% sunoffense.................... 1.51421% monotype...................... 1.45237% hailoffense................... 0.53961% sand.......................... 0.52887% choice........................ 0.42011% rain.......................... 0.16299% monobug....................... 0.16065% monoelectric.................. 0.16025% monograss..................... 0.14875% gravity....................... 0.14576% sandoffense................... 0.12358% monodark...................... 0.10873% monoice....................... 0.10157% tailwind...................... 0.09865% mononormal.................... 0.09298% monowater..................... 0.08490% monoflying.................... 0.08432% monopsychic................... 0.07555% monopoison.................... 0.07547% monofairy..................... 0.07543% monodragon.................... 0.07126% monofighting.................. 0.05963% monoghost..................... 0.05912% rainoffense................... 0.05677% monoground.................... 0.05341% monorock...................... 0.04848% monosteel..................... 0.03490% tricksun...................... 0.03266% monofire...................... 0.02152% hailstall..................... 0.00910% sandstall..................... 0.00757% multiweather.................. 0.00600% trickhail..................... 0.00210% sunstall...................... 0.00015% Stalliness (mean: -0.245) |## -2.0|# |#### -1.5|##### |######### -1.0|############### |#################### -0.5|############################## |############################ 0.0|############################# |##################### +0.5|############### |######### +1.0|#### |# +1.5|## |# +2.0|# |## more negative = more offensive, more positive = more stall one # = 0.50%