weatherless...................95.22587% offense.......................46.67666% balance.......................39.99132% voltturn......................23.39084% hyperoffense.................. 9.11447% hail.......................... 3.96998% stall......................... 2.15163% semistall..................... 2.06592% sun........................... 0.67199% sunoffense.................... 0.57072% trickroom..................... 0.52690% sand.......................... 0.10996% monotype...................... 0.10477% sandoffense................... 0.09619% monoice....................... 0.08210% gravity....................... 0.03944% rain.......................... 0.02371% tricksun...................... 0.01668% hailoffense................... 0.01537% tailwind...................... 0.01303% monobug....................... 0.00885% monograss..................... 0.00287% monoelectric.................. 0.00253% monoghost..................... 0.00226% choice........................ 0.00197% multiweather.................. 0.00150% monodragon.................... 0.00140% monodark...................... 0.00132% monofairy..................... 0.00095% monowater..................... 0.00083% rainoffense................... 0.00055% mononormal.................... 0.00045% monopsychic................... 0.00042% monofighting.................. 0.00029% monoflying.................... 0.00019% monopoison.................... 0.00016% monosteel..................... 0.00016% monofire...................... 0.00011% monorock...................... 0.00011% monoground.................... 0.00009% hailstall..................... 0.00002% trickhail..................... 0.00000% sandstall..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.130) |## -2.0|## |### -1.5|# |###### -1.0|################# |############# -0.5|######################## |############################## 0.0|############################## |###################### +0.5|############################# |########### +1.0|#### | +1.5| | +2.0|# |## more negative = more offensive, more positive = more stall one # = 0.50%