sand..........................55.18202% offense.......................42.86619% weatherless...................42.85122% balance.......................27.51752% semistall.....................13.20425% hyperoffense.................. 8.22014% stall......................... 8.19190% sandstall..................... 3.40977% sandoffense................... 3.35585% dragmag....................... 2.99341% batonpass..................... 2.77014% rain.......................... 1.77410% rainoffense................... 0.90915% trapper....................... 0.38901% sun........................... 0.25085% choice........................ 0.16963% monotype...................... 0.09638% sunoffense.................... 0.07936% multiweather.................. 0.06063% monopsychic................... 0.04126% voltturn...................... 0.02523% monowater..................... 0.01747% monofighting.................. 0.00958% monobug....................... 0.00870% mononormal.................... 0.00508% monoground.................... 0.00450% hail.......................... 0.00244% monorock...................... 0.00234% monosteel..................... 0.00233% monofire...................... 0.00184% monoghost..................... 0.00154% monoflying.................... 0.00097% rainstall..................... 0.00070% monoelectric.................. 0.00053% monopoison.................... 0.00024% sunstall...................... 0.00006% monoice....................... 0.00001% monograss..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.147) |# -1.5|#### |######### -1.0|####################### |############################## -0.5|############################# |####################### 0.0|########################### |################### +0.5|############### |################# +1.0|################## |################ +1.5|############# |########## +2.0|##### |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.38%