weatherless...................48.29078% sand..........................46.18630% offense.......................41.57791% hyperoffense..................31.69956% balance.......................16.51966% sandoffense...................14.52169% stall......................... 5.53540% semistall..................... 4.66748% rain.......................... 3.86696% sandstall..................... 3.67723% dragmag....................... 2.14775% rainoffense................... 1.90477% voltturn...................... 1.77995% hail.......................... 1.59688% choice........................ 1.32893% monotype...................... 0.97610% trickroom..................... 0.53839% sun........................... 0.40359% multiweather.................. 0.34451% hailstall..................... 0.24798% monobug....................... 0.19805% gravity....................... 0.16809% tricksand..................... 0.13814% sunoffense.................... 0.12898% monowater..................... 0.12732% monoflying.................... 0.12649% monosteel..................... 0.11400% hailoffense................... 0.11317% monorock...................... 0.07905% monopoison.................... 0.04743% monopsychic................... 0.04743% trapper....................... 0.03745% monoground.................... 0.03745% monoelectric.................. 0.03412% monoghost..................... 0.03329% monodark...................... 0.03245% monoice....................... 0.02912% mononormal.................... 0.02330% monofairy..................... 0.02247% monofighting.................. 0.01664% monodragon.................... 0.00999% monofire...................... 0.00832% monograss..................... 0.00499% batonpass..................... 0.00416% trickhail..................... 0.00333% rainstall..................... 0.00166% tailwind...................... 0.00166% Stalliness (mean: -0.421) -2.0|##### |######### -1.5|############### |########################## -1.0|############################## |############################ -0.5|####################### |#################### 0.0|############## |########## +0.5|######### |######## +1.0|##### |##### +1.5|#### |#### +2.0|#### |## more negative = more offensive, more positive = more stall one # = 0.45%