sand..........................52.02983% weatherless...................43.30038% offense.......................39.80982% hyperoffense..................34.73865% sandoffense...................17.06708% balance.......................14.35299% stall......................... 6.08760% semistall..................... 5.01095% sandstall..................... 4.25072% rain.......................... 3.28685% dragmag....................... 2.49789% rainoffense................... 1.86721% voltturn...................... 1.71092% hail.......................... 1.54228% choice........................ 1.34703% trickroom..................... 0.46522% monotype...................... 0.36877% multiweather.................. 0.32844% hailstall..................... 0.30178% sun........................... 0.16910% monoflying.................... 0.14885% hailoffense................... 0.12431% tricksand..................... 0.08053% monowater..................... 0.06519% sunoffense.................... 0.05396% trapper....................... 0.04454% monosteel..................... 0.04321% gravity....................... 0.02880% monopsychic................... 0.02200% monobug....................... 0.01821% monopoison.................... 0.01563% monodark...................... 0.01256% monorock...................... 0.01044% monoelectric.................. 0.01016% mononormal.................... 0.00735% monofighting.................. 0.00695% batonpass..................... 0.00564% monoice....................... 0.00428% monoground.................... 0.00209% monodragon.................... 0.00165% monofairy..................... 0.00112% monoghost..................... 0.00101% monograss..................... 0.00088% monofire...................... 0.00085% tailwind...................... 0.00072% trickhail..................... 0.00069% rainstall..................... 0.00001% Stalliness (mean: -0.454) -2.0|##### |######### -1.5|############## |########################## -1.0|############################## |########################## -0.5|#################### |################ 0.0|########### |####### +0.5|####### |######## +1.0|##### |#### +1.5|#### |#### +2.0|##### |## more negative = more offensive, more positive = more stall one # = 0.49%